![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOJrz8ODYmxNcudvjgij2rHlQBKCSIh7f3U67c1vjyiV5WlZXj-d1uTPnWMluNlEZqH_KxPa7n644kURBooDmm_EhHIuQniMnoV2DZBjVZlQvpJNLUJnxognNIgy6Vo_h8P564_butinJn/s400/grand-theft-auto-iv+lD.jpg)
The release of GTA IV: The Lost and Damned on February 17 is going to change the way people think about DLC. The standard for a DLC expansion pack is some new locations and a few new missions either shoved into a story already told or tacked on to its ending. But Rockstar has a unique vision for Liberty City. What if Liberty City--as fully detailed and realized a city as you'll find in a videogame--were a platform itself? What if the LC were a template where new games could be inserted? While The Lost & Damned features the same gameplay mechanics and storytelling style of GTA IV, it is as close to a full new game as I've seen for "add-on content."
Rockstar expects The Lost and Damned to take anywhere from 12-20 hours to complete. And that's just the single-player story. For $20 (1,600 MSP), L&D offers a full-fledged campaign, new locations, new mini-games (arm wrestling!), refined gameplay mechanics, new vehicles, new weapons, a hefty new soundtrack, new DJs, new TV shows, new Internet sites, and new multiplayer.
To access The Lost & Damned, boot up a copy of GTA IV and start a new game. You can now choose between GTA IV and L&D. Though both take place in Liberty City, the two are separate stories and separate game worlds, meaning you don't gain access to the new interiors in L&D if you're playing GTA IV. You can't take Niko into The Lost clubhouse to kill a bunch of bikers, sorry. Aside from the initial download, you won't need an Xbox Live connection to play L&D. Unlike some downloadable content, there's no online verification required. So if the 'net goes down, you can still take L&D for a spin.
For more info go to IGN.com
No comments:
Post a Comment