Introduction
If you love playing the Xbox 360, then you have come to the right place. This site will have news, photos, videos and everything Xbox 360.
Feel free to comment and email me things you would like to see on this blog at xboxgeekng@live.com.
Feel free to comment and email me things you would like to see on this blog at xboxgeekng@live.com.
Thursday, January 22, 2009
GTA IV: The Lost and Damned
The release of GTA IV: The Lost and Damned on February 17 is going to change the way people think about DLC. The standard for a DLC expansion pack is some new locations and a few new missions either shoved into a story already told or tacked on to its ending. But Rockstar has a unique vision for Liberty City. What if Liberty City--as fully detailed and realized a city as you'll find in a videogame--were a platform itself? What if the LC were a template where new games could be inserted? While The Lost & Damned features the same gameplay mechanics and storytelling style of GTA IV, it is as close to a full new game as I've seen for "add-on content."
Rockstar expects The Lost and Damned to take anywhere from 12-20 hours to complete. And that's just the single-player story. For $20 (1,600 MSP), L&D offers a full-fledged campaign, new locations, new mini-games (arm wrestling!), refined gameplay mechanics, new vehicles, new weapons, a hefty new soundtrack, new DJs, new TV shows, new Internet sites, and new multiplayer.
To access The Lost & Damned, boot up a copy of GTA IV and start a new game. You can now choose between GTA IV and L&D. Though both take place in Liberty City, the two are separate stories and separate game worlds, meaning you don't gain access to the new interiors in L&D if you're playing GTA IV. You can't take Niko into The Lost clubhouse to kill a bunch of bikers, sorry. Aside from the initial download, you won't need an Xbox Live connection to play L&D. Unlike some downloadable content, there's no online verification required. So if the 'net goes down, you can still take L&D for a spin.
For more info go to IGN.com
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